Caranthir the Wild-Wanderer

Elven Ranger, marksman extraordinaire

Description:

CARANTHIR

Caranthir
Male Elf; Medium Humanoid ( Elf )
Ranger5
Hit Dice: (5d10)4
Hit Points: 46
Initiative: +5
Speed: Walk 30 ft.
AC: 20 (touch 17, flatfooted 15)
Attacks: *Masterwork Longbow (Composite/Strength Rating
2) 13; Dagger +7; Dagger (Thrown) +10; Rapier +1 +8;
Damage: *Masterwork Longbow (Composite/Strength Rating
2) 1d8+3; Dagger 1d4+2; Dagger (Thrown) 1d4; Rapier 1 1d63;
Vision: Low-light
Face / Reach: 5 ft. / 5 ft.
Special Attacks: Favored Enemy (Humanoid (Orc)), Favored Enemy (Undead)
Special Qualities:
Animal Companion, Elven Immunities, Elven Magic, Favored Terrain (Forest), Keen Senses, Low-Light Vision, Track, Weapon Familiarity, Wild Empathy
Saves: Fortitude: 4, Reflex: +9, Will: +2
Abilities: STR 14 (
2), DEX 20 (5), CON 10 (0), INT 12 (1), WIS 13 (1), CHA 10 (0)
Skills:
Acrobatics: 10; Appraise: 1; Bluff: 0; Climb: 8; Craft (Bows): 5; Craft (Untrained): 1; Diplomacy: 0; Disguise: 0; Escape Artist: 5; Fly: 5; Handle Animal: 4; Heal: 1; Intimidate: 0; Knowledge (Geography): 9; Knowledge (Nature): 6; Perception: 11; Perform (Untrained): 0; Ride: 10; Sense Motive: 1; Stealth: 18; Survival: 9; Survival (Follow or identify tracks): 11; Swim: 7;
Feats:
Armor Proficiency, Light, Armor Proficiency, Medium, Deadly Aim, Endurance, Martial Weapon Proficiency, Point-Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency
Challenge Rating: 4
Alignment:
Chaotic Good
Possessions: Scarab of Defense; Bracers of Archery, Greater; Masterwork Longbow (Composite/Strength Rating
2); Cloak of Elvenkind; Masterwork Studded Leather.; Backpack; Chalk (1 Piece); Fishhook; Flint and Steel; Rations (Trail/Per Day); Sewing Needle; Signal Whistle; Arrow; Bedroll; Buckler; Dagger; Oil (1 Pint Flask); Rapier +1; Waterskin (Filled);

Ranger – Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:11 + spell level); Known: Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature’s Ally I

Bio:

Caranthir the Wild-Wanderer

The D20 Republic s0l0l0m